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The EU acknowledged Stop Killing Games and declined to legislate. Against its own record, that is a choice.

On June 16 the Commission agreed game shutdowns are a real problem, then deferred to a voluntary industry code. The reasoning it invoked has been rejected in adjacent consumer-protection cases.

Marrowtype 7 min read 8 sources
Stop Killing Games campaign artwork on a dark background
Image: Stop Killing Games via PC Games

On June 16 the European Commission published its formal response to Stop Killing Games, the European Citizens' Initiative asking the EU to require publishers to leave purchased video games playable after the publisher stops supporting them. The Commission agreed the problem is real. It declined to legislate. It offered, instead, to convene the games industry and consumer representatives to draft a voluntary code on managing "end of life."

That is the news. The structural question is why the same Commission that has spent the last three years legislating against sealed phone batteries, proprietary charging cables, and unrepairable consumer goods chose this specific problem to defer to industry self-regulation.

What the campaign actually asked for

Stop Killing Games is an initiative founded in April 2024 by Ross Scott of the YouTube channel Accursed Farms. The trigger was Ubisoft's shutdown of The Crew in March 2024, which delisted the game from storefronts, revoked existing purchasers' licenses, and shut down the servers the game required in order to run at all. Because The Crew had no offline mode, the server shutdown made every existing copy of the game permanently unplayable. The campaign argues that when a publisher sells a video game to a consumer and later remotely disables the copies already sold, the original sale was misleading on its face.

The campaign's ask, in the form the ECI put forward, is that publishers be required to leave games in a functional state after they stop supporting them. In practice that means one or more of: releasing private-server tools, removing always-online checks that outlast the publisher's servers, or providing patches that let the game run without the publisher's infrastructure. The campaign also asks that end-of-service risks be disclosed at the point of sale.

The European Citizens' Initiative mechanism allows any campaign that collects one million verified signatures from EU citizens across at least seven member states to trigger a formal Commission response. Stop Killing Games closed signature collection on July 31, 2025. National verification authorities certified 1,294,188 valid signatures, announced on January 26, 2026. Well above the threshold.

What the Commission said

The Commission's response, issued June 16, 2026 (press release IP/26/1369), is a non-binding "Communication." That is the standard form a Commission response to an ECI takes, and it is the form that does not commit the Commission to propose legislation.

The load-bearing sentence, as reported by contemporary coverage of the document, is that the Commission "at this stage" cannot propose a legal obligation to keep video games playable after they stop being commercially available. The Commission's stated reasoning, per the same reporting, rests on the rights of intellectual property holders under EU copyright law.

Instead of legislation, the Commission proposed two things. The first is an "exchange with the video game industry and consumer representatives" to draft an industry code of conduct on managing end of life. No deadline is specified for the code beyond engaging by the end of 2026, and no enforcement mechanism is attached to it. The second is a report on the application of the existing Directive on Digital Content and Digital Services, which the Commission says already provides consumers with remedies "when the content or service provided does not conform with the contract and what consumers could reasonably expect," potentially entitling them to "proportionate refund of their purchases." That report is due before the end of 2026.

In short: the Commission has named the problem, declined to write a new law about it, and pointed players at the consumer-rights framework already on the books, plus a voluntary process drafted with the industry that consumers would be asking to be regulated.

What Ross Scott said

The campaign's response, as recorded in coverage following the announcement, was that the outcome was "not unexpected" and that organizers were "prepared." Scott described the Communication as "a non-binding communication and nothing changes" with respect to the campaign's long-term goals. He framed the Communication as a procedural milestone rather than as a verdict on whether the underlying argument is right.

That framing matters because the Communication itself does not say the underlying argument is wrong. It says the Commission, at this stage, is not the body that is going to act on it through new legislation.

Why this is unusual against the EU's own record

The EU is the regulatory bloc that has, over the past three years, adopted the Common Charger directive (mandating USB-C for phones from December 28, 2024 and laptops from April 28, 2026), the Right to Repair Directive (2024/1799, adopted May 30, 2024, transposition due July 31, 2026), and the 2023 Batteries Regulation whose removable-battery provisions for portable devices apply from 2027. Each intervenes directly in how manufacturers may design a product the consumer has already paid for.

Each of those interventions was opposed, at the consultation stage, by industry briefs invoking some combination of the same arguments: intellectual property, trade-secret protection, proportionality, cybersecurity, and confidential business information. The Commission adopted each of them anyway. It is a matter of public record which arguments were in the industry submissions and which were rejected in the final texts.

The Commission's response to Stop Killing Games invokes intellectual property as a reason to defer. It is the same argument the Commission has already rejected in adjacent domains. The Communication does not explain what makes the IP interest in a shipped video game categorically different from the IP interest in a shipped smartphone, a shipped charger, or a shipped appliance. Copyright protections in EU law are real, and the Communication is procedurally normal, but the specific deferral is not obviously justified against the Commission's own recent record. The Communication itself does not do the justification work.

Our reading of the deferral, offered as our reading rather than as the Commission's admission, is that the Commission is keeping its powder dry for the Digital Fairness Act, the broader piece of consumer-protection legislation currently in pre-proposal consultation. A single-issue video-game preservation bill would draw concentrated industry opposition; the same provisions inside a wider consumer-protection package are harder to isolate and defeat. That reading is consistent with Stop Killing Games having publicly named the Digital Fairness Act as its next legislative target. Campaign and Commission may now be aligned on venue even if not on timeline.

What is happening in parallel

This is the EU venue. The French venue is also live. On March 31, 2026, UFC-Que Choisir, the French consumer-protection association, filed suit against Ubisoft over the shutdown of The Crew. The argument is that the information Ubisoft provided to purchasers at the point of sale was, in UFC-Que Choisir's words, "far too vague for an average consumer" to understand that the game could be revoked. That case will be argued under French consumer law, not under any EU legislation Stop Killing Games is seeking to create, and a ruling against Ubisoft would establish the principle in case law independent of the Commission's stance.

The American venue is dormant. United States consumer-protection law on digital goods is weaker than EU law on its face, and the Federal Trade Commission has not signalled any equivalent initiative.

Our honest read

The campaign achieved more than the Communication concedes. A successful European Citizens' Initiative is not legally binding on the Commission, but it does force a formal response, which is what produced the IP/26/1369 document. The Commission's choice to call the problem real, to invoke the Directive on Digital Content and Digital Services as a consumer remedy, and to commit to a voluntary code process is the floor of a campaign outcome, not the ceiling. The campaign has been told, in effect, that this is not the right vehicle. That is different from being told the argument is wrong.

The deferral itself is where the piece lands. Against the Common Charger directive, the Right to Repair Directive, and the Batteries Regulation, the Communication's copyright-based reasoning does not do work the Commission has been willing to accept from the same argument in the same policy period. That does not make the reasoning wrong on its own legal terms; it makes it a choice about which consumer-protection questions the Commission is willing to legislate on and which ones it is not. The Communication treats that choice as self-evident. It is not self-evident.

The Digital Fairness Act consultation is where the same fight now moves. The proposal is still pre-proposal. The lobbying will be larger than the ECI's lobbying was, because a broader bill draws more industry attention, and because the publishers most directly affected (Ubisoft, EA, Activision, Take-Two) have not yet stated positions on preservation provisions inside that wider vehicle. The campaign's bet, that the venue change will eventually produce binding language, is reasonable but not guaranteed.

What is guaranteed is the mechanism this moment demonstrated. A campaign founded by a single creator in response to a single game's shutdown collected nearly 1.3 million verified signatures across the EU, forced a formal response from the bloc's executive, and named its next target before the response arrived. Whether the next target is reached is an open question. That the mechanism can produce a response of this shape is no longer one.

Sources

8 cited
  1. 01
    EU Commission to engage with the industry over Stop Killing Games initiative

    Game Developer · Jun 16, 2026 · Article

    Primary contemporary coverage of the Commission's June 16 response, including the quoted text on the Directive on Digital Content and Digital Services and the commitment to a year-end report.

  2. 02
    EU Commission rejects Stop Killing Games demand, backs voluntary code instead

    Allthings.how · Jun 17, 2026 · Article

    Records Ross Scott's response and confirms the Digital Fairness Act as the campaign's next legislative target.

  3. 03
  4. 04
    Stop Killing Games (European Citizens' Initiative)

    European Commission · Report

    Official ECI registration page. The verified signature count is 1,294,188 (announced January 26, 2026 after a collection period that closed July 31, 2025).

  5. 05
    Stop Killing Games campaign

    Stop Killing Games / Accursed Farms · Report

    Campaign site run by Ross Scott; founded April 2024 in response to the Ubisoft shutdown of The Crew.

  6. 06
    Directive (EU) 2024/1799 on common rules promoting the repair of goods

    European Union · May 30, 2024 · Report

    The EU Right to Repair Directive, adopted May 30, 2024, with member-state transposition deadline July 31, 2026. Comparator legislation cited in the piece.

  7. 07
    Common charger directive (Radio Equipment Directive amendment)

    European Union / Wikipedia summary · Report

    USB-C requirement effective December 28, 2024 for phones and April 28, 2026 for laptops. Cited as a comparator for IP-vs-consumer balancing.

  8. 08
    Digital Fairness Act (Digital Fairness Fitness Check)

    European Commission · Report

    The legislative venue Stop Killing Games has named as its next target.

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